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Animation 1: Learn to Animate Cartoons Step by Step (Cartooning, Book 1)

Animation 1: Learn to Animate Cartoons Step by Step (Cartooning, Book 1)

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Author: Preston J. Blair
Publisher: Walter Foster
Category: Book

List Price: $8.95
Buy New: $5.53
You Save: $3.42 (38%)



New (12) Used (13) from $3.99

Rating: 5.0 out of 5 stars 10 reviews
Sales Rank: 79964

Media: Paperback
Number Of Items: 1
Pages: 32
Shipping Weight (lbs): 0.6
Dimensions (in): 13.5 x 10 x 0.2

ISBN: 0929261518
Dewey Decimal Number: 741.58
EAN: 9780929261515
ASIN: 0929261518

Publication Date: January 1, 2003
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: *BRAND NEW* SHIPS IN 24 HRS. TOLL-FREE CUSTOMER SERVICE. IN BUSINESS OVER 20 YEARS.

Editorial Reviews:

Product Description
Walter Foster's classic How to Draw and Paint series provides aspiring artists with an exceptional array of art instruction books featuring all subject areas and media. Each title includes easy step-by-step exercises as well as finished illustrations or paintings that will inspire artistic talent in anyone.

Packed with practical information, helpful tips, and fundamental techniques, the How to Draw and Paint series offers a complete library of resources to which artists of all skill levels can refer again and again.


Customer Reviews:   Read 5 more reviews...

5 out of 5 stars Very helpful   November 18, 2008
It's a lot wider and taller than I expected and it's a little thinner than I expected...I really don't know what I was expecting though come to think of it =) But it's a very easy quick read and even though i also bought Cartoon Animation (also by same guy) and this book seems like a summary of that bigger book I still liked it and will refer a lot I'm sure to this and his other book.

My only complaint is that it doesn't really fit on my book shelf unless it's on its side XD



5 out of 5 stars Solid foundation for cartooning like the Golden Age   September 11, 2008
I have been drawing cartoons and doodling for years and could never figure out why my flat drawings didn't look as good as the masters from the "golden age". (almost all comic strips nowadays look flat too, so people just accept that it's how they are supposed to be). Well taking the advice from John K's blog, I bought this book and basically started over from scratch. The basis of Preston Blair's technique is starting with an egg or circle with 2 lines in it and making the characters face from there. You wouldn't believe how it makes the images pop out, and how much easier it is to draw them from different perspectives all the while keeping your characters consistent. Other techniques are how to draw cartoon hands, facial expressions, and body positioning. If you are an amateur cartoonist looking to refine your work, buy this book now. Best 8 dollar investment you will ever make.


5 out of 5 stars a great animation guide   February 18, 2008
If you are looking for a small, comprehensive analysis of how to do animation, this is your book. Walter Foster is one of the best companies out there on drawing books, though I wouldn't recommend them all. I highly recommend this one. :)


5 out of 5 stars Great   February 18, 2008
This is a great way to see how animation starts. I would recommend it to anyone wanting to choose Animation as a career. I am taking Web design and Animation.


5 out of 5 stars An absolute must-have!   February 3, 2008
 2 out of 2 found this review helpful

The book is arranged like this: Drawing principles, character design, then animation. The principles are about constructing forms and wrapping guidelines & features around them properly, facial expressions, building a simple skeletal foundation, how bodies can be drawn, and hands!

The character design section is small, but brilliant. There are great example drawings to work from and trust me when I say the characters are pleasing to look at.

As for the animation section, it's got the essentials for walks, runs, understanding squash & stretch and line of action in movements. It might not have enough movements as one may want, but really, using what you learn here to analyze actions from life will enable you to learn how any movement can be strengthened for animation. I actually haven't started animating yet (still doing the drawing sections), but I know I'll be perfectly fine with just this. Harold Whitaker's "Timing For Animation" does seem like it could be a perfect supplement to this though, so you might wanna check that out as well.

Other pages include things about dialogue phonemes, takes (when's the last time anyone's seen a Tex-Avery-style reaction in a cartoon? learn this and bring it back!) pointers on animation, and, best of all, TONS of characters to practice from.

The book is only eight bucks and, being from Preston Blair, a genius from the golden-age era of animation, you can't go wrong. Buy it, follow everything that he says, draw from each drawing in the book until the concepts seep in, and make some cartoons. Even if you wanna draw comic strips and/or comic books, get this now!


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